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Chronoscramble Society

Even if pipo dey live for di same time, dem go still get differences for di technologies and services wey dem fit use, di information and knowledge wey dem fit get, and di present and future wey dem fit guess from all dis.

When pipo wey get big differences for how dem see time dey talk, e be like say pipo from different times meet because of time machine.

Before, dis differences for how dem see time dey come from different-different technologies, services, and informatiọn and knowledge wey dem fit get, wey normally dey rooted for economic differences wey national borders and cultures cause.

And also, differences for generations dey lead to differences for how dem see time because of how fresh di daily information wey dem dey see be and how curious dem be.

Wetin pass dat, if dem show new technologies and services with informatiọn and knowledge, dem fit easily close dis gaps for how dem see time.

So, dis differences for how dem see time dey easy to spot as differences between nations, cultures, or generations, and dem fit quickly solve am, so e no dey cause big problem.

But now, dis situation dey change well-well because of generative AI don come out.

I dey call society wey generative AI don cause differences for how pipo see time, as Chronoscramble Society. "Chrono" na Greek word for time.

Differences for How Pipo Dey See Time About AI

Di way generative AI take come out, especially big language models wey fit talk like human, don make di gap for how pipo dey see time wider.

Dis difference no dey restricted by visible boundaries like country, culture, or generation. E no just be say person sabi tech or not.

Dis na because even among AI researchers and developers, dem get big differences for how dem understand di current state and future possibilities of dis technologies.

And as time dey go, dis gap no dey reduce; in fact, e dey even dey wider.

Dis na di main thing wey dey define wetin I dey call di Chronoscramble Society.

How Time Differences Dey Vary

Wetin pass dat, how pipo dey see time no just dey limited to how di latest AI technology dey go. E also include how applied AI technologies dey go and system technologies wey dey combine existing technologies.

Applied technologies and system technologies dey wide, and even me, wey dey very interested for generative AI applied technologies, sometimes I no dey notice technologies for fields wey be small small different. Just last week, I shock when I hear about one service wey dem don release six months ago.

For AI applied technology for dat field, me and dem wey sabi dat service, we get six months time perception gap.

And dis one no just dey limited to technological knowledge. Dem don already release dis technologies for market, and dem dey change di real lives and economic activities of companies wey dey use dem, deir staff, and other businesses and general consumers wey dey use deir services and products.

In short, for economy and society side, one time perception gap dey show face between dem wey sabi and wey dem affect, and dem wey no sabi.

Dis one dey reach even wider variety of fields pass applied and system technologies.

Dis differences dey show as differences for how dem dey get information and knowledge wey dey serve as clues to di present situation.

Wetin pass dat, big difference dey among individuals for deir ability to guess di real present situation from de information and knowledge wey dem get.

For example, even among pipo wey dey use chat AI, big difference go dey for how dem see generative AI current power between dem wey dey use free AI models and dem wey dey use de latest paid AI models.

Wetin pass dat, big difference for perception dey come out between dem wey sabi wetin dem fit achieve with good prompting and dem wey dey use am without creative prompts.

Apart from dis, differences for how pipo dey see things go likely show depending on whether dem don experience different functions like memory features, MCP, agent functions, or desktop and command-line AI tools.

Even simple chat AI service fit cause such differences for how pipo see things based on how dem dey use am.

Wetin pass dat, di power to guess di current effect of generative AI technology on di economy and society from information and knowledge wey dem don experience or see go vary well well among individuals.

Especially, plenty pipo, even if dem get technical knowledge, fit no sabi or no dey interested for di economic and societal effects. On di other hand, plenty pipo dey sensitive to economic and societal effects but dem dey struggle with technical understanding.

Because of all dis, di many-sided and complete perception around AI dey different for each person, making di complexity of di Chronoscramble Society sure to happen.

Hyperscramble Future Visions

Wetin pass dat, future visions dey even more complicated.

Each person's future vision dey based on how dem see di present. Future visions also dey cover more uncertainties, di way dem dey spread to different different fields, and how different areas dey interact.

Apart from dat, when pipo dey predict future, many of dem dey always predict am straight. But for real life, plenty layers of fast fast changes fit happen, like di compound effect of technology wey don gather, how different technologies dey combine to give better result, and how many pipo dey use am and how many fields e dey affect, wey dey cause network effects.

Big differences go dey for how pipo see future, between dem wey believe say di amount of change for di last two years go just repeat for di next two, and dem wey dey expect am to grow very fast.

Dis na why how pipo dey see things dey different more and more as time dey go. For two years time, di difference for how dis two groups dey see future go also increase very fast. Even if person dey imagine am to increase very fast, a difference for how dem see di many times of dat fast growth go still cause a very fast difference.

Wetin pass dat, AI's effect dey bring both good and bad things to di economy and society. When pipo dey predict future, deir personal biases also dey create fast-fast differences for deir predictions of dis good and bad effects.

Pipo wey get strong positive bias go predict good effects to happen fast-fast, while dem go predict bad effects to happen slowly. For dem wey get strong negative bias, di opposite go be true.

Wetin pass dat, no matter how much effort dem make to comot bias, e impossible to avoid not seeing di first areas or ways of impact, or to include all possibilities for how technology fit apply, innovation, and synergy into predictions.

Dis way, di temporal perception gaps for future visions dey become even more scrambled. Dem fit even call dis a hyperscramble.

How E Hard to Talk About Time

So, dis differences for how pipo dey see time wey generative AI don create no fit clear with simple demonstrations or explanations.

Wetin pass dat, no matter how much dem explain am well, dem no fit close dis gaps because of how di other person understand technology, economy, and society. To close dem, e necessary to teach not only about AI and its applied technologies but also about basic technologies and how di economy and society dey structured and formed.

Wetin pass dat, e need to correct di way pipo dey think about straight predictions versus predictions wey dey increase fast for future. We must start by making sure dem understand compound interest, network effects, and, for some cases, applied mathematics like game theory.

Dis one must dey established for all technological application fields and economic/social areas.

Finally, person go face di wall of positive or negative bias wey nobody fit defeat, and explanations or knowledge alone no fit conquer am.

When perception different at that point, because of di uncertainty wey dey inside, deciding who dey correct or who get di bias go just become one argument wey no fit settle.

E be like say person wey don see di bad sides of one particular field two years into di future dey argue about society of ten years from now with person wey don see di good sides of another field five years into di future.

Na dat one be Chronoscramble Society.

And dis one no be temporary problem wey go pass. Di Chronoscramble Society na a new reality wey go continue forever. We no get choice but to live by accepting di Chronoscramble Society as our basic reality.

If Person Get Control Or Not

Apart from just guessing wetin dey happen now and predicting future, di Chronoscramble Society dey become more complicated because of whether person get control or not.

Dem wey believe say dem no fit change future, or say even if dem fit change wetin dey around dem, dem no fit change society, culture, education, or how pipo dey think, dem go likely believe say di future wey dem predict go just happen as e be.

But for dem wey believe say dem fit actively change many things by working with plenty pipo, di future vision go appear to get different choices.

No Depend On How We See Time

If na just differences for how we see di present and future, e no go be any problem.

But, when we dey make decisions wey concern future, dis differences for how we see time, how hard e be to communicate, and whether person get control or not, dey become big problems.

E go be very hard for pipo wey get different ways of seeing di present, different visions for future, and different choices to get into meaningful discussions for decision-making.

Dis na because to make di basic points for discussion to align dey very very difficult.

Still, we no fit give up on discussion.

So, from now on, we no fit assume say time dey synchronized.

Even though trying to reduce di differences for how we each see time get small benefit, we must accept say complete synchronization no possible. Aiming for perfectly synchronized time perception dey hard to achieve, e dey waste time, and e go only increase mental wahala.

So, we must find ways for meaningful discussion while we dey acknowledge say differences for how we see time dey.

Dis one mean say we go aim for independence from time perception for decision-making and discussions.

We need to present how each of us dey see time, and while we dey recognize those differences, we go continue with discussions and decision-making.

For such cases, di discussion suppose be structured so that e dey true no matter whose guess or prediction of actual or future time dey correct.

And we suppose try for common understanding only for those areas where differences for how we see time dey create differences wey we no fit avoid for di quality of discussion or how we choose options.

By aiming for discussions wey no depend on time perception as much as possible, and by focusing efforts on closing gaps only for areas wey we no fit avoid, we must make useful decisions within realistic limits of effort and time, while we dey maintain di quality of discussion.

Konklushon

For start, I bin wan call dis phenomenon "Time Scramble." I change "Time" to "Chrono" because, as I dey write dis, I remember "Chrono Trigger," one game wey I love well well when I be pikin.

Chrono Trigger na one RPG, e dey tell story of one main character (protagonist) and one girl (heroine) wey dey live for one time wey countries get culture like old European style. Dem get time machine and dem dey travel between di time of legendary heroes, di prehistoric age, and one future society where robots dey active, dem dey gather companions as dem dey go. For final, dem join hand to defeat one final boss wey be common enemy to pipo of all times. Even di Demon King, wey be di legendary hero enemy, e come join dem fight against dis final boss.

Here na where my discussion dey meet with dis. Even though time machine no dey, we dey for one situation where we dey live for different different times. And even if di differences for how we see times no fit close, and we dey live for separate times, we must face common societal problems.

As we dey do dat, we must not ignore each other or remain enemies, but instead, we must cooperate. Chrono Trigger be like one analogy wey dey suggest say if common enemy dey no matter di time, we must cooperate, and say e possible to do so.

But, when I first notice dis alignment wey just happen, I no get intention to change di name of dis social phenomenon.

Later, when I dey think why Chrono Trigger dey align so well with society today, I realize say di situation wey di creators find demselves inside fit be like a small picture of di current state of society.

Chrono Trigger na one collaborative work by game creators from Enix, wey develop Dragon Quest, and Square, wey develop Final Fantasy—di two most popular RPG series for di Japanese game industry for dat time. For us as children, e be like one dream come true.

As an adult, when I look back now, e normally dey almost impossible for one work wey dem create as such a "dream project" to become one true masterpiece wey go captivate plenty pipo. Dis na because, by definition, one dream project don almost guarantee to sell enough copies, wey make am economically wise to cut cost and effort to produce one "decent" game, just enough to avoid complaints and bad reputation later.

Still, for terms of story, music, newness of game elements, and characters, no doubt say e represent Japanese RPGs. Even though e normally dey hard to talk like dis for games, where pipo preferences dey different, for dis game, I fit talk am without thinking twice.

So, Square and Enix later merge to become Square Enix, wey still dey produce different games, including Dragon Quest and Final Fantasy.

Dis na purely my guess, but when I consider dis merger, di collaboration on Chrono Trigger fit not just be one flashy project, but one test with a future merger of di two companies for mind. E possible say both companies bin dey face management problems or bin dey look forward to future growth, wey force dem to seriously commit to dis game.

However, e likely say big differences bin dey for di production staff perception of di current situation and deir predictions for deir own companies' futures. Dem wey dey close to management for don get a more realistic perception, while dem wey dey far for don find am hard to perceive say deir company, wey dey produce popular works, bin dey for danger.

Wetin pass dat, with collaboration between staff from different companies, di actual situations of both companies for naturally different. Still, when we consider di shared economic and industry environment around both, e plausible say dem bin get to cooperate and make dis project a success.

E seem to me say as dem dey shape di story around di idea of a time machine, di reality of rival companies and staff with different ways of seeing time being forced to cooperate bin dey reflected for di story.

In other words, e seem say Chrono Trigger, apart from its in-game story, also get one "scrambled" game development project with big differences for how pipo see time. Di struggles to make dis real development project a success, di actual unity and cooperation among staff and managers, and di story of fighting one true enemy beyond times and hostile relationships intertwine, leading to di creation of one work wey we consider a true masterpiece, wey pass just a gathering of famous game creators or managerial seriousness.

Even though e based on such speculation, I decide to call dis "Chronoscramble Society" with di meaning of wanting to reproduce di success of dis game development project for society today.