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Chronoscramble Society

Even if people dey live for di same time, di kain technology and services wey dem fit use, di information and knowledge dem fit get, plus di present and future wey dem fit guess from all dis things, fit dey different.

When people wey get big big differences for all dis things come dey communicate, e be like say different different people from different different times just meet through time machine.

Before before, dis kain difference for how people sabi time usually dey come from di way technology, services, information, and knowledge dey different, wey many times dey linked to money wahala across countries and cultures.

Also, di gap between generations dey cause differences for how people sabi time, because of how new di information dem dey see everyday be and how curious dem be.

Wetin pass dat one, dem fit easily close dis differences for how people sabi time by just showing new technologies and services plus relevant information and knowledge.

So, dis time perception gaps dey clear to see as differences across countries, cultures, or generations, and dem fit solve am quick quick, so e no dey cause big problem.

But now, dis matter don dey change well well, because generative AI don come out.

I dey call any society wey generative AI don make people dey see time differently, "Chronoscramble Society." "Chrono" na Greek word wey mean "time."

How People Dey See Time Differently About AI

As generative AI, especially di big language models wey fit chat like human, don show face, di gap for how people dey see time don wide pass before.

Dis gap no get clear clear boundaries like country borders, culture, or generations. E no just be say somebody sabi tech well well or not.

Dis na because even among AI researchers and developers, dem get plenty plenty differences for how dem understand di current state and di future possibilities of dis technologies.

Wetin pass dat one, as time dey go, dis gap no dey close; instead, e dey wide pass before.

Dis na di main character of di society wey I dey call Chronoscramble Society now.

Different Different Kinds Of Time Gaps

Wetin dey pass like dat, dis way of perceiving time no just stop for di latest AI technology trends. E also get to do with how AI technologies dem dey apply and how system technologies wey combine existing technologies dey trend.

Applied and system technologies get wide range, and even me, wey dey very much interested in applied generative AI technologies, sometimes I no dey notice technologies for fields wey dey slightly different. Just recently, I shock when I hear about a service wey don dey available for six months now.

For that particular area of AI application, people wey sabi about that service and me before I learn about am, get six months difference for how we perceive time.

And dis one no just concern technical knowledge. Dis technologies don dey released commercially, and dem dey change di real lives and economic activities of companies wey adopt dem, their staff, and other companies and regular consumers wey dey use their services and products.

In short, for economy and society, a gap in time perception dey emerge between those wey sabi and dey affected, and those wey no sabi and no dey affected.

Dis one even spread to more different different fields than just applied and system technologies.

Dem dey create differences in how people dey get information and knowledge wey serve as clues to di current situation.

Wetin pass dat one, there dey also be big difference among individuals for their ability to guess di actual current situation from di information and knowledge dem don get.

For example, even among people wey dey use chat AI, those wey dey use free AI models and those wey dey use paid, latest AI models go likely get very different ideas about di current power of generative AI.

Big differences for perception also dey come up between those wey sabi wetin dem fit achieve by giving correct prompts and those wey dey use am without knowing how to engineer prompts.

Apart from all dis, differences for perception go surely show based on whether person don experience different features like memory functions, MCP (Memory, Computation, Perception), agent functions, and desktop or command-line AI tools.

Even a simple chat AI service fit lead to differences in perception depending on how person dey use am.

Wetin pass dat one, di ability to guess di current impact of generative AI on technology, di economy, and society from information and knowledge wey person gain through experience or observation go vary plenty among individuals.

Specifically, many people, even if dem sabi technology, many times dem no sabi or dem no even care about its economic and societal impacts. And for di other side, many people dey sensitive to economic and societal impacts but dem dey struggle to understand di technical side.

As a result, di way people understand AI comprehensively and from different angles dey very diverse among individuals, wey make di complexity of a Chronoscramble Society something wey we no fit avoid.

Future Wey Don Scatter Pass Scatter

Wetin dey pass like dat, di way di future go be don scatter well well.

Everybody's idea of di future dey based on how dem see di present. Di future outlook also get more uncertainties, e cover plenty different different areas, and different parts fit dey interact with each other.

Apart from dat, many people dey always predict di future straight-line, like say e go just follow one pattern. But for real life, plenty levels of sharp sharp changes fit happen, like when technology gather dey produce plenty result, or when different technologies combine dey work well well, or when plenty people begin dey use something and e just spread wide wide.

E go get big difference for how people see di future: those wey believe say di change wey happen for di past two years go just repeat for di next two years, and those wey believe say e go just grow sharp sharp like exponentially.

Dis na why di difference in perception dey wide pass as time dey go. For two years time, di difference for how dem see di future go also spread sharp sharp exponentially. And even if person imagine say e go grow sharp sharp, if di way dem see how plenty dat growth go be dey different, e go still show plenty sharp sharp difference.

Also, AI's effect dey bring both good and bad things for economy and society. And when people dey predict di future, di way dem reason go create sharp sharp differences for how dem predict good and bad impacts.

People wey get strong positive bias go predict good impacts sharp sharp exponentially but predict bad impacts straight-line linearly. Di opposite go happen for those wey get strong negative bias.

Wetin pass dat one, no matter how much person try to remove bias, e no possible to predict without forgetting some areas or ways things go affect, or without putting di possibilities of technical applications, new ideas, and how things fit combine well well into di prediction.

Like dis, di time perception gap for di future outlook don scatter pass before. Dem fit even call am "hyperscrambled."

Wahala For Time Communication

As e be so, di difference for time perception wey generative AI don create, no fit close with just simple show-how or explanation.

Wetin pass dat one, no matter how much dem explain, e no fit close because of di way di person wey dey receive di info sabi technology, economy, and society for back. To close am, dem must teach dem not just about AI and how dem dey use am, but also about basic technology, economics, and how society dey structured.

Apart from dat, di habit of thinking straight-line versus thinking sharp-sharp for future predictions must correct. Dem must start by helping dem understand how things dey compound, network effects, and for some cases, applied mathematics like game theory.

Dis one need to establish across all areas where technology dey apply and for all economic/social matters.

Wetin dey pass, person go eventually meet walls wey explanation or knowledge no fit break, like positive and negative biases.

When perception no gree because of uncertainty, e go turn to argument wey no go finish, about who correct and who get bias, with no way to solve am.

Dis one be like person wey don see bad tin wey go happen for two years time for one area dey argue about future society for ten years time with somebody wey don see good tin wey go happen for five years time for another area.

Chronoscramble Society na exactly dis kain society.

And dis one no be small problem wey go soon pass. Chronoscramble Society na new reality wey go just continue forever from now on. We no get choice but to live our lives knowing and accepting Chronoscramble Society.

Whether Person Get Power To Act Or Not

Apart from guessing di present and predicting di future, whether person get power to act (agency) or not, dey make Chronoscramble Society even more complicated.

Those wey believe say dem no fit change di future, or say even if dem fit change tins around dem, dem no fit change society, culture, school matters, or beliefs, go likely believe say di future wey dem predict go just happen as e be.

But for di other side, for those wey believe say if dem cooperate with plenty people, dem fit actively change different different tins, di future go appear to get many options.

No Depend On How Time Dey Be For Person Mind

If na just say people dey see present and future differently, e for no be big problem.

But, when e reach time to make decisions about di future, dis difference in time perception, di wahala for communication, and whether person get power to act or not, go come be big big issues.

E go hard well well for people wey get different ideas of di present, different ideas of di future, and different choices, to sabi discuss well well to make decisions.

Dis na because to make di foundation of di discussion match for everybody dey very hard.

But still, we no fit stop to discuss.

So, from now on, we no fit assume say everybody dey for di same time.

Even though trying to reduce di gap for how we all see time get small meaning, we must give up on making am completely di same. Trying to make time perception completely di same dey hard to achieve, e dey waste time, and e go just make people vex for mind.

Therefore, while we dey agree say time perception differences dey, we must find ways to discuss wey go make sense.

Dis mean say we must try to make our decisions and discussions no depend on how we see time.

We need to show each other how we see time, know say differences dey, and then continue with discussions and decision-making.

For dis kind situation, di discussion suppose set up for a way wey e go still make sense, no matter whose guess or prediction of actual time or future time turn out to be correct.

And only for areas where di time perception gap dey create differences wey we no fit avoid for di quality of discussion or for choosing options, na there we suppose try to understand each other.

By aiming for discussions wey no depend on time perception as much as possible, and focusing on di parts wey we no fit avoid where differences must settle, we must maintain di quality of discussion and make useful decisions within di amount of effort and time we fit realistically put.

Conclusion

For beginning, I been wan call dis wahala "Time Scramble." I change "Time" to "Chrono" because, as I dey write dis article, I just remember one game wey I like well well as pikin, dem dey call am "Chrono Trigger."

Chrono Trigger na RPG wey dey talk about one main character guy and one main character girl wey dey live for time wey be like old Europe culture. Dem come get time machine and dey travel go and come between times like di age of legendary heroes, di time of old old people, and future society where robots dey active, as dem dey gather friends along di road. Di story come end with dem cooperating to beat one final boss wey be common enemy for people of all times. Even di Demon King, wey be enemy to di legendary heroes, come join dem fight dis final boss.

Herein lies di connection with my point. Even though no time machine dey, we dey for situation like say we dey live for different different times. And even if di differences for di times wey we dey perceive no fit close, and we dey live for separate times, we must face common society problems.

As we dey do so, we must cooperate, instead of ignoring or fighting each other. Chrono Trigger serve as example wey dey show say if common enemy dey no matter di time, we must cooperate, and say e possible.

However, just realizing dis accidental coincidence no make me wan change di name of dis social wahala for beginning.

Later, as I dey think why Chrono Trigger fit so well with current society, e just come my mind say di condition of di people wey make am fit be small small, similar reflection of today's social situation.

Chrono Trigger na joint work between game creators from Enix (wey make Dragon Quest), and Square (wey make Final Fantasy), two big big RPG series wey popular well well for Japanese game industry dat time. For us as pikin, e be like dream come true.

Now, as adult, when I look back, e dey almost impossible for work wey dem create through dis kain "dream project" to turn to real masterpiece wey plenty people go like. Dis na because, by di time e be "dream project," dem don almost guarantee plenty sales, wey make am make sense for money matter to cut cost and effort to create normal product wey no go cause complain or spoil future reputation.

Nevertheless, for story, music, new new game elements, and characters, e no get any doubt say e be one of di best Japanese RPG. E dey usually hard to talk like dis about games, because people get different different taste, but for dis game, I fit talk am with no hesitation.

And as a result, Square and Enix later join body to become Square Enix, still dey produce different different games including Dragon Quest and Final Fantasy.

Even though dis na just my guess, if we consider dis merger, di collaboration on Chrono Trigger fit no just be one fancy project, but a test case with di future merger of di two companies in mind. E possible say both companies been dey for situation where dem must seriously commit to dis game, either because of management wahala or because dem dey eye future growth.

Dat being said, e fit be say big gap dey for how di development staff dey see things currently and how dem dey predict di future of their separate companies. Those wey close to management for understand things well well, while those wey far fit find am hard to understand say their company, wey dey produce popular games, dey for danger.

Furthermore, with collaboration between staff from different companies, di real situations of both companies for naturally dey different. However, if we consider di common economic and industry environment wey dey surround both, e fit be say background been dey wey make dem need to cooperate to make dis project successful.

E just dey appear to me say di reality of needing rival companies, with their different different time perceptions, to cooperate been reflect for di way dem shape di story around di idea of a time machine.

In other words, e be like say Chrono Trigger, no just for di game story but also di game development project, been dey for "scrambled" state with plenty plenty time perception differences. I don come believe say di struggles to make dis realistic development project successful, and di real unity and cooperation among staff and managers, wey mix with di story of fighting real enemy wey pass times and hatred, lead to di creation of work wey we dey consider true masterpiece, wey pass just gathering of famous game creators or company commitment.

Even though e dey based on dis kain guess, I don decide to name dis "Chronoscramble Society" with di meaning of wanting to recreate di success of dis game development project for current society.